PSP version - Prince of Persia Revelation - Tour flu tips
PSP version of the Persian In fact, generally more than the original PC or the PS2 edition of the Warrior Within more Sec organs, but also four highly demanding organs, to lead must have a very strong patience and perseverance Caixing. I do not quite understand the designer why not do that, and was a never played the Persian starters, too difficult, that is, veterans may also be due to looking for bodies while wrestling machine impulse; and Game viewing angle is not easy to adjust, but also the game more difficult lot. Now I give some of the new Canadian authorities are law tips or methods of Bar. (Because it is relying on memory to write, and if there are any incomplete and the wrong place please understand!)
1. From the central hall to the hourglass hall that part of body:
There is a place is in your same high places have a rotary cutter, and the body have to pass two ways. One is considered quasi-time, to come, press R to climb about the wall, landing in situ, when exactly can survive, of course, then the forward Paoba. The second to spend a little bit of blood, but I think it was easier. That is away from that switch to a knife is still some distance to press R to go the wall, in the walk is almost the highest places turn a knife just in the body, the will be cut look, but wait for you lie down on the floor, the rotary cutter has passed, you Then you can run. Although the fee some blood, but once before, but in front of the kind of hiding law, not necessarily considered as accurate, because of the switch blade over the speed is quite fast.
The other three rows to switch knife, in fact, count the time difference in the three interpolating between the too, as long as there is feeling in general less contributions of blood.
Then was the first time playing this suspension bridge encountered in that two-door body of the. The door should first first batch of soldiers, the problem resolved, and then the first step on what the door of the organ, then do not fight soldiers, try to hurry to the door inside. But also you need not rush, this time is still adequate. Inside I can see on the wall there are two step on the door to the authorities. A door that opened the door, and the other on the wall is open are you going to the door that the outside door to the authorities. Your first step on what the door of the organ, and then immediately step on the wall of the organ, to tread after completing air anti-jump by pressing the first time to slow down, then go out. Do not immediately dashed to the opposite, to go out turn right, step on the door on the body, open the opposite door. (It should be noted that, to control a good viewing angle, Do not worry, because you press bad it's easy to become a walking wall rather than up to go step on organ.) Ran opposite the door in, this time usually the first one, when the Sand has been used up, and you then immediately use the second. Inside, the first step on the door on the organ, and then step on the wall, and then will be put animation to end immediately by a third Sands of Time. After the out, spotted the direction of rush, rolling door. Afterwards, because the game early in three hours of the sand, you have run out. Over the following authority has look at panic, from the red cloth slide down, which no anti-body jump. I got to downstairs you can relax.
2. The garden is the way forward that part of the Grand Canyon:
Front should not be a problem, be patient to find should be able to find. Sometimes to the whereabouts of not catch, Tam turn a body can be seized, multi-try several times it is not difficult before. The middle there will be a record point, after which there will be walking the wall, and then the following planks would fall in place. To the left take the time to come to the left, and should wait a bit longer to go, because the front is not the road. Stood let it fall to the next layer of wood right away, until seize the bars on the safe. Down to the bottom to see a pile of ruins, that is, the door the game prompted scenes areas. Grasp the edge, slowly climbing, climb lap after a small platform. Walk the wall jump, then went to here the key to tree strange type Guaizhuang tree has. Along the tree walk, approaching the first time jumping about to seize the Okanagan horizontal or "branches" (the tree can grow into such a really Burongyia!). Swing to the top one, then swing once, to a Xiaoping wood, and then jump to the previous period of visible Xiaoping wood. Press R to climb, after which you can see the ceiling, cracks in the. Grabbed along the seam to climb, there are cans, and have the patience of friends can eat before you continue. Followed by a critical place, in front of you caught should be a gray seam, and now looking for a shiny yellow sewing task of. The specific location I did not plan, but if you have in that tree died once, re-retry the case, will appear in the tree, a beam, that is where a good looking bar. Should be aligned position, otherwise jump can be caught in sufficient.
After the next to the first platform to kick down the soldier, the powerless road by now. There are two pillars to seize them an edge, after the two pillars between the Z-hop, you can catch another pillar of the edge, turn the corner, after not a problem of the bar. In a platform for the record, the jump that a small column units above, and then to jump to seize the wall bars, this is not very clear, to note. Into the small rooms, where there was a box. After a little, the walking tree holes, would fall to. The second collapse of the places down, then it seems more trouble. Is in the trees gone, the tree how to go has been a bit forgotten. As long as careful observations should be not difficult to find the road, but personally feel that a tree grown too strange, it is not good to go. I only remember that Daotou after the down, followed by jump bar. Although the trouble, but not in front of tree grasping suture annoying.
Friendly tips, we usually can not find the road situation, there are three ways you can think of to try, one goes a wall jump. This is often used, but also quite easy to think of; The second measure is the bold jumping around to see, and sometimes looking at jumping less than, but in fact can still jump, or skip past. The third measure are less likely to think that the Z-hop, especially in no way a place is often the Z-jump to before. Because according to both sides of the wall width, can be down or down, this move is almost tempting to call abbreviated.
3. From the central hall of the tower direction: psychedelic Stairs
Door after the walk, I saw the door shut, they can not. After the press on the use that perspective, walked off with the door opposite, Z characters jump up can go to the magic stairs there.
Here seemed to have a bit Big Brother posted over the "magic stairs" of the trilogy or something, I just saw that before. There's really nothing, do not understand all the Internet search postings to hire their own bar. Here I also put plans posted out, of course, Daolian's. (Ex ante, without a big brother agreed that, in these first, thank you.)
Upon completion of these three, after all the 2nd floor of the ladder with them (even to the last open that red door office) will be only a minimum go to that hole over there, go from the door to the left of the wall be able to climb the narrow wall, not in front of that oh. In front of that is the down time, and left only climb, because the left that the following one in the water a small platform.
Then friendship suggests. There are two places tips. The middle tier authorities prescribe the wall, the first is to step on first entered the second floor that the door of the organ open. Another is to switch bodies open. But generally do not turn to. You can hold of the edge so climb in the past, and do not know if BUG. Then to open that box as long as from here by circles and fall the family to stay caught, but I try the time. For the first time No, seems to be the last of the will to seize, do not know if BUG. Box side of the switch is to open their side of that door, so open-end box door. After grasping the edge of the whereabouts of, in the end the next. And then from the left to climb, from the second floor exit out.
There is a place to remind. From this exit does not necessarily make the stairs facing the Cai Xing, and can jump directly to the stairs, because the last place to be on the second floor of that staircase, you are a non-hop essential. In addition the export side in red cloth, to make use of the words is to stand away from the red cloth distant that barrier edge, direct walk the wall, so that you can seize the red cloth longer.
4. Approaching the Library, into the doghole began a series of abnormal organs:
Bianshen post all the way back to walking, just about to go to the library, from the red cloth slide down a place when the wall not previously walls. (Previously seemed to have a do not see the rotary cutter bodies BUG) and the wall, there is a small hole, that can be rolled into, and after climbing the stairs, will pass through a layer of the wall, and then thought it was BUG, to the non - the place to go to, and then I did wrong. (But that is N long time later.) There's your real beginning of a nightmare, where the organ is not only abnormal, and many one by one, is definitely a patience and perseverance challenges.
The first three tests, one wall of a knife, and the second is like pier, and the third is the columns plus rotary cutter. In her second three-pier, you then swing out of the moment by slowing down, and then had the first one to go wall jump to the second. Longer follow the wall jump, but this time we must go more to do, this way, just go to the Third Department pier of the first root sticking out of the stone pillars. After almost time to slow nor, and after such third root pier out, went to the top. Longer time to slow down and see for themselves too. That pillar plus rotary cutter organ is actually from the central hall to the hourglass Office of that three rows of rotary cutter replica, but here than there, sorry for more. Multi-try can still off, after which there is recorded o'clock.
After the authorities nothing says, it is most visible. If you have hit here, a friend, I believe it had authority also has considerable experience in the. After a few scenes should be hard to see you, and in the four statues prior to say only a few places.
In a four gates, the first step on a door on the organ, will open a few doors, and then import the local door here is there is a switch. Stepped on, followed by open far the most far the most above that door. Here we must note, that authorities opened, followed by a time-limited. I started to do not know, spent a N a long time to find a way, a layer from below, 1000 heart 10000 hard to go top. Then the door actually turned off, and I do. Had to go again, but since then continue to step on the body do not see any prompts, so do not know above the door opened and not, I feel like I had not heard the door open for tips. Had to re-reading records, and then open organs. The second time I take the time to constantly use the time to slow down, no more will use. There is a place to attention. Is like a balance beam and saw a row of quick stretch of the pier where about three of these pier bar, not side by side together. Where you do not time-consuming in the past, as long as time spent slowing down. In the first group, that is, you have the balance beam the edge of that pier, jump in the past, climbed the pier, and anti-jump above the little platform. Time to do a good job, because the pier shrink quickly, with a slow down is the same. Small platform, Z-jump to the top. Where there was a chest, do not forget to open Oh. Then the door, open switch. Immediately after came one with a row of bars in place (I believe, on came Lu should have seen bar), kept down because of the following that the door is also time-limited. The middle of a balance beam, and should be placed on the whereabouts of points, do not get too alarmed. To the bottom, the door open switch, then exit the door will open.
Following are some walking balance beam and jumping columns of the organ of the. In a below water, to walk the balance beam where another superfluous suggestive. Here jumped more strange, not go head on the jump, some areas may be behind a little jump. In some places you beam your jump is not passed, and finding a way to those you do not skip a narrow wall or beam Department, since the design of place where a little help. However, to go on is not easy, and read more should be found down the right approach. Followed by a place is to go wall plus cutting a soldier, and here I have tried several times, we must follow the wall to go to do a distance quite long, multi-try several times should be no problem.
Well below the point of this nightmare of the last record point four stone room moves. (Stone looked good, one is a demon, one Xiewang, the other two woman do not know? God of water? Tree God?)
Record, climbing stairs, walking the wall. Z-jump jumping over the wall, take the wall, then the horizontal bar, horizontal bar, jump off the wall rebound. These are not difficult. To the top after the one platform, aisle there is a chest, then jump onto the other side opposite a window, all the way to the first Xiewang like behind. Note that, there are line prompt, and must pay attention to see, and then is carefully observed and tried again. Because they are in stone body, so not very easy to find.
A) Xie Wang: First jump behind the crack down, finally Anti-skip Flanagan does not meet the mechanics streamers on the balance beam. Down to go, approaching head can jump to Xiewang like the middle of a platform, then jump to seize the turn on like a pharaonic mask the left of the platform (here, left Taiwan to press the point of view of view to see the left and right prevail, the right stone is on the right), turn a body jump to the right platform for office. Then went to the right arm, climbed the ribbon beam all the way up to go, hurry to the top, when, to the head jump. Will jump to Pharaoh mask above the period of flat areas. Following is the bigger the guts to the statue's face in that little platform jump, rest assured, you can jump to go. Then back to mask the other side of the platform, jump, then jump on the other side of the ribbon beam, was walking down, then down to the hands of stone right hand. (I started on the cards here, and alas, later know the meaning of bold.) To the stone of the middle finger (as if) walked over, and then struggling to jump, you can jump to the water god and that four pier above the.
2) Water God: This is relatively simple number, from stone stone block on along the foot of the pattern layers upward, and then jump behind the ribbon on. Came about streamers in the middle of it, to the stone jump, will seize the edge. Here a bit small BUG, if seized upon is the big edge, like crawling, but bent. Later, I had to count accurately, and directly to the corners of local dancing, seizing on the other side, then all the way by beginning to see the prompt to go, with the former Xie Wang's experience here, there should be no a bar.
3) Tree God: all the way to go wall, carefully point. We would go to the top, slightly upward, and can take a small cliff at. Here adjust the angle to the opposite view, you can see the other side there is a like a small narrow cliff, but the middle seemed to have a sharp time-wall cut off, but in fact do not be afraid, the targeting of the direction of jump bar. You can jump in the past, which, after walking the wall Z-hop. Can be other side of the cliff to the whereabouts of, and then down the time to pay attention, and then try to away from the stone statue of the direction of shift, and then fall. To the bottom after further stone moving. Down, from the statue's arm all the way to the chest to climb, and then other side chest to the other one arm down. Old look like struggling to jump, you can jump to the devil's hand battle on the.
4) The Devil: From the hand battle climb the highest point, jump to the head of the corner to the first direction, from behind the antennae at go. I have here the next time not too sure how the next, as if by walking the wall, falling just in time catch the far right of that antennae Department, swing into the stone legs. And then down to the knees, 向那 palms where the jump is to that bent fingers place jumping. Somewhat difficult to align, or is the jump can not get on. All the way under in the end, then climb up the devil's fingernails, on to that pavilion jump bar, will seize the edge of the parapet wall.
Do not from the parapets to the roof and dancing, along the wall a while, we face a relatively light, there is no section of the pole dancing, and then back to the edge of another root and dancing, the last inward inside the four pillars jump bar, grasping to live after you can slide the ground. Open-chest, Shaguai. 4 stone thus be passed, but not to the effect ah. After the back, that is, away from the stone away that side go down to see (in the large perspective) can see the door. Down, followed by a trip down the bars, we must be careful Oh, slowly, if there dead. Have come to the place to start, or that record point, you have four statues on another Bust a.
Down to the bottom is a maze bar. I walked down the result is that a road is chest, an export, two is a little things. (Not sure, hope that prawns to testify) to face the upper right corner of the cages in this view prevail is. Prince behind the road is to open a chest of; right that exports. In addition other two I went down and seemed to not find anything.
From the right side of the road out, you can reach the library, your organs nightmare is estimated and finally to an end. After the road and organs of the basic and PS2 and PC version of Warrior Within no different bar, where there is a BUG would like to ask. In the central hall, when I first turned to the clock tower when you have not entered before, there is a chest of. Afterwards, however, sub-In the past, both the garden or a bell tower, chest seemed to no longer be shown. Do not know if there are like this as a BUG?
Kick down the PSP version of the Persian sense of accomplishment is not small, but has to admit the game to abuse his own one. These is only my personal experiences, hoping to write out to all of us some help. After all, do the Prince to save the Princess is not easy to live ah ... ... ^ _ ^