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PSP Games - “Metal Gear Solid Metal Gear Ac! D” tactical analysis


Finally the weekend, and you can not dive in. See the forum above, more and more people start with MGA, and Hehe.

Recent study well busy, thank owner of turtles can not swim the encouragement, then Here's a point to talk about feelings MGA bar.

MGS series is characterized by Action games with real-time calculations, in addition to plot (the story of this generation really is amazing enough, even the protagonist had reservations about the authenticity of snake). Taking into account the performance because the psp has not yet fully digested, so that at first only testing the waters as to the identity card Game debut. However, in the game still retains the style of real-time calculus, and I believe this is also for the subsequent MG series handheld do a technical groundwork.

Games StrategiesChinaInc I do not say anything, and in many cases there will be tips on the map will also have some gray or blue circle, as long as there will be able to move into the next scene. Representative gray circle is the next one scene, a blue circle on behalf of clearance. If you have any problems Gonglue everyone posted better. My Japanese level is not high, where the writing is the plot Gonglue expert, it is estimated that soft power would have games like the magazine very professional story Gonglue release. I talk about playing techniques and insights on the specific good.

Some people say this as a bit like a strategic version of the Allies. Have a certain truth. Because this made the importance of covert operations is still the most important. In a pure action game, you can take advantage of skilled operations to order-to-many, you can wait on the main point of view Headshot or M9, greeted with all kinds of weapons. Big deal, I bugger, to find a way to sew drilling or installing a box to go to escape. However, inside the turn-based, this mobility is significantly impaired. If you want to Headshot, Headshot first installed card, take an action force, and then another one action to force of arms, and Headshot card can only be shot, hit rate was also reduced by 30%. Did not hit on all been wasted. snake is only a round or two of action force can act to fill four times, double can be eight times a round, rotating cards can also be used to connect the next round of yourself right away. Of course, these are relatively few cases, of course, the price is also a lot of money. Generally speaking you can operation can also be an enemy of action once you have been besieged by Mozhe. If you can not beat to avoid the case, then it is important motive force. Ordinary card can only move three grid, the cost is also high cost, specialized mobile cell card allows 4-8 cards cost of mobile and less consumption, but also do not want to use the time alone. (The general to the war, when, what card is what card, and did not have many opportunities waiting for the arrival of mobile card) If you had to quickly leave the enemy's line of sight after 20 cost the enemy will not take the initiative to find you. Of course, the search will be everywhere. You can hide areas is generally low where drilling has overhauled ok. However, there are several factors that affect your success to avoid. The first is encountered in automatic doors. At the door must be stopped, and so the door opened in order to go, need two mobility. The other is the low consumption of an action that needs to be force to get on the ground, and then continue to move. Of course, if you have a trunk card or a stealth camouflage card best. However, the problem is still the same, sometimes you want to use when the card is dead or alive do not come.

From the example above, MGA is still characterized by a word, can not be discovered, as far as possible to avoid.

So based on this principle, play cards must comply with rules of the game, that is random and flexibility. To talk about tactical issues, pay attention to the difficulty of the following are EX prevail, normal may be appropriately simplified, but definitely enough:

The first tactic: Be careful driving boat was years. The enemy will be on the road all the clear, step by step for the battalion.

Carry out the card with the kinds of tactical weapons, the emphasis is on diversity and the rational use of interventions. With regard to specific quantitative analysis of each card with different personal preferences differ. Card is composed mainly of the following.

Weapons card, recommended:
M4A1.laser * 1, XM-16 * 1, M4A1 regular edition number of the (munitions);
AK.laser + silencer number;
USPlaser * 1, plus a number of USP regular edition (ammunition);
Anti-materiel sniper Mauser * 1, psg-1 and SVD 德拉贡诺夫 number of (ordnance).

euipment the upgrade:
Lv1-> Lv2 1, Lv2-> Lv3 1.

Several sight

Reply recharge mobile plus a number of other (taking into account such circumstances will not be found, plus hp card can be omitted)

These are the core of the tactics of the card. My card with this is the case, assuming that the euipment upgrade to 3-slot according to the following distribution:
123

456

789
First row of full-placed M4A1, the second row 4 put XM-16, 5 put AK, 6 put Mauser. The third row of 7 and 9 put USP, 8 may be the right choice, and sometimes can be released sight scope, or other options.
The reason why this arrangement is to take into account the effect of the intervention.

To talk about the interference. Many cards have some arrows, is divided into red, blue and green. Red arrows are pointing to that cell will increase the attacks on 10%, 10% reduction in defense, blue the other hand, what is forgotten the green and I'm sorry because it is the second time to play, so the game will not prompt the first time. Ask other players to continue to supplement.

Under the main consideration in the tactical attack power increases. The first reason is the M4A1 emissions M4A1 card has a downward red arrow, it can increase the attack power of the second row of cards. Location 5 AK Similarly the red arrows to the left will increase 4 XM-16 and 6 of the Mauser 10% of all attacks, 7 and 9 of the USP contain up arrow once again increased by 10%, so 4 and 6 The XM-16 and Mauser each 10% * 10% * 10% = 1.3 times the attack power. This is very striking. XM-16 single-shot attack power 50, multiplied by 130%, 50% hit even if there is enough to kill a soldier of the time. Mauser let alone, single 250, 300 or more such arrangements can be lethal (if yes can play in the ... ...) is very suitable for a robot to remove the hp high, cypher like a mechanical target. In addition, the attacks on such targets, generally we are all on the target side and back (usually in the secret state, certainly not in front of the enemy), then the offensive power but also the corresponding multiplied by 1.2 (side), and 1.5 (back). This is quite substantial. See who are the basic moves of a stroke.

These are the main guns to use, then M4A1.laser, that the gun hit for 90%, suitable for Canadian Headshot card. (Use is not too large, there is a enough) AK with silencer, a silent environment, so you can attack, hit rate is not low, but also because of the power to intervene with increasing solution suitable for a silent enemy soldiers or the monitor . Finally is the USP + laser, and no Dayong, with an equipment in the 7 or 9 on the ok, mainly used for intervention, and then there are a few common USP appropriate when the ammunition, RBI small role in destruction of equipment like that.

This tactic is quite conservative tactics. Can guarantee that through most of the barriers, is also regarded as relatively clumsy. Such tactics need to wait for crossing the outset, disposable card, until all the equipment are Gaoding later into action, very tedious. Sometimes, in order to such a Lv2 or Lv3 card had to throw away a lot of cards. But once able to start, that is invincible. Another problem is that once the enemy counter-attack will be met because the reaction is automatically an attack that could cause the card must be re-equipment, covert action is therefore very necessary.

Special mention one such tactics to deal with most of the time points are suitable for less demanding, but the war and the boss encounters do not apply.

First wrote here today is really too late. Later went on to add. Next time you intend to write about boss tactics.

With regard to ammunition are explained below.
First, equip a gun in the equipment slot, and then the same caliber of the gun and then stuffed into the slot, the latter of that gun is loaded ammunition, single power of a gun by the former decision, the quantity of ammunition from the back of That the gun and bullet count. After the shooting finished on the back know that the card is spent, the previous gun still in slot, you can continue to install the new ammunition. If you are an enemy attack by chance from the slot direct reaction, after the launch finished deducted know that the card launched.


This is already the third part of my long posted on the MGA. Finished the last of the MGA's tactics after the first phase and found that no one Dinga, all sink to the bottom, and good grief, 555 ... ... may be because there are many players did not play to such a good game, so we should strive to, ah, I hope you will come to the top. Yesterday should have been placed, and the results of the Forum board is not up, depressed.

On the back referred to MGA's first tactic is to formations well later invincible. Hao Shihao this way, but there are shortcomings are:

1, we must begin to make upgrading of equipment selected to LV3, and then equip card, need to waste a lot of cost in place. So you want low-cost rapid clearance very difficult. And with a gun card to be more naturally and the cost had increased.
2, built on the basis of killing the enemy, so chopped to zero is also very difficult to achieve.
3, gun cost is high, once all too late to deflect the enemy to escape was discovered, and then that is melee. Especially the latter part of the enemy equipped with a variety of evasive card, so even if your hit rate will be higher by the enemy flash in the past.

The second tactic, flexible, adaptable

This time the tactics are relatively flexible. So called flexible tactics. You want to implement this tactic, first of all on hand to ensure there is sufficient variety of cards. And require a certain degree of resourcefulness player experience. But I also try to explore in, there are many imperfections.

Pursue this tactic is the fastest, zero-chopped, and the secret. With the former kinds of tactics just the opposite. These three samples also a measure of the level of clearance beyond the standard. For instance, some closed because of the need to kill, in the post-clearance, no kill will show a gray, not evaluation. However, S does not affect access.

Well, talk about a specific card is equipped with.

This time the card is very alive. Each Commissioner must deal with a different card. But pay attention to the principle is the lowest possible cost, as high as possible mobile force, as high as possible the number of responses and actions cost, not destruction, but also must have a hidden means.

1, starting with the most basic start to talk about moving cards. Highly mobile force as far as possible to carry the card. I have seen is the running man, an 8 grid, the best card, of course, would be able to multi-band multi-band. But it wants more rare. Then there Bobcats Force, a 6 cell, but also good, but also relatively easy to get, the most common but also MGS2 Lane spanetz forces and gru soldiers, like, my experience is that these cards bring at least eight. Ensure that adequate mobile force able to ensure that once i avoid the enemy's sight. And the cost of these cards are 4 or 5, low!

2, and then some action cards to pin down the enemy. M9 is the preferred, that is, lower hit points, but has been largely enough. After the enemy will kick into gear in the sleeping, suitable to remove some guardian of the crossroads of the enemy, and then a swagger foot from him in the past on the list. Le halo is not recommended to use such a card, because the duration of collapse can be short, but the card itself must Le halo 7 cost, the result is that you have not yet acted enemies awake.

3, restore the value of the card cost. This kind of card can guarantee that your actions can be continuous, try to get a first look at the enemy action. This secret is very important. As far as possible to restore the like with big cards, anyway cost is zero up to a minus 12 in cost, as long as you do not use this round cost a lot of cards, basically allows you to continue to the next round of action.

4, covert means of cards. A variety of. The best is to use stealth cards, cost and low, freedom of movement, like why why is that there are cost constraints only for pro-active covert action, through the arteries. Box, that's fine, that is, the low mobility of point and the equipment, may be barred from using some cards, but once equipped with the future wants to take long for how long, suitable for a passive covert action, to avoid the enemy's attention.

5, others, such as electronic jamming shells, silent guns, such as the use-based USP, AK74 + laser and so on. Suitable for dealing with the enemies of machinery, monitor, cypher, robots and so on. There are sight, silent, equipment, LV UP like that.

Lot of short methods, free matching, what they need, and I hope you come to the discussion.

The specific operation is moving as far as possible, and each time try to move to a safe place, if there is a need for a rest a little about the card, and then continue to move. Hit the road block on the organization look at in various ways.

Believed to have normal, EX difficulty of the two clearance has now been a number of players have a lot of cards and experience of the. Capital for trying to play in this. EX-pass the normal and the degree of difficulty, and now are using this tactic to play the third week of normal head.

This approach is different from the way the enemy kill, if done purely for customs clearance, so a later stage, for each of the play off the same - kill immediate concern light, more boring. Tactics of this article but will let you return to the essence of Metal Gear series, to avoid hidden, which attempts to more exciting MGA, each has a new mix of customs, new challenges. I wish you all two weeks mesh, a three-week head more pleasant.

Next issue: play a variety of boss battle, and some experience

Recently tend to be busy, but also a long time did not come. So, everyone's MGA's boss promised tactics have not come and write. Message received today live fish, feeling again and hold out a bit sorry. We also come Dinga.

The boss tactics of today's discussion is mainly directed against EX difficulty. Of course, also be more difficult for ordinary chopper had.

Tactics include a mandatory part of the fighting, and fighting with the boss part. Forced the fighting part is due to plot, we must sound the alarm, and some also have to kill the enemy are the enemy soldier. However, in ex difficulty, the enemy soldier is also very powerful. Once onto a two or three very difficult to deal with, especially in the latter part of the enemy's blood is also a super-normal number, there are a variety of evasive cards.

First talk in the living quarters of that section of the fighting force. Here is better to deal with the enemy. My way is to pursue a non-kill, nor was found, plus fast. First into the door to find the hostages before the hooded snake who is ready to make invisible card, a mobile card, an M9, and at least three opportunities for action. After the occurrence of such plot, first equipped with stealth card, and then move to the enemy at the bottom, so that an enemy soldier with the M9 to see the Duke of Zhou, then quickly move to the left, down to the ground into the ditch. teliko is to put more equipment, stealth and high-speed mobile card, until the ditch beyond the simple, (Khan ... ...) directly north move to the designated gate at clearance can be. Of course, if you have less cards lv1 roundabout take the points better.

Then there is a big man and had a big engagement. Before the battle as far as possible put on a high mobility cards, consumer cost of the card, preferably plus HP cap card. One of the remote control missile is absolutely a good thing. Can not and the boss head-on confrontation. Otherwise, he gives you two shots you have no tone of a few left. Do not remember the head-on collision. Use burning grenades, remote-control missiles, like the way to play. Burning Ray is a very useful props, set fire on this for years because of injury is very large, and as long as the less mobile, let the fire burn directly as no surprise. So, very simple methods, such as throwing a teliko to the boss at the foot of mine, then let the snake by a fire missiles by remote control in the vicinity of the mine to the boss at the foot of the point, if the drums next to what the boss is even more exuberant. This battle can not be completely beat the boss, when the time comes the end, of course, his blood lighting is required.

The fighting another force, and that big man in the first showdown would face a pile of the enemy soldiers. Here in order not to kill is very difficult to speak of. And the big man because you have just had a shopping safari, not changing the card, but hands the card over and beyond is Qilingbaluo just fighting, and are now faced with this group of soldiers alive on the good. To a high standard here, by virtue of luck would have. Suggested that bulky duel just when the hands of a few useful cards should be left off of this one up to use. Example, to eliminate cost of the cards, let the enemy all the dizziness of the cards, big voice, and then there goes on all enemies plus 15cost monster cards must be the first time use. Then, everybody would have fallen. And then we do with I would say that? Hastened to escape bar.

From the bridge after they return, snake will be alone to face several enemy soldiers, we must Quanmie the enemy, although the enemy a lot, but a relatively low number of the enemy's hp, so use the remote control is very easy to solve the missile or incendiary bombs away, thus 23 round thing. Skip talk about.

In and teliko duel of which war, remote control missile is the best weapon. Because many of the mines closed, teliko also the laying of mines everywhere, so movement is restricted, but her actions will be limited accordingly, so simply come to one of inaction. First climb up a favorable juncture extending in all directions, and then took out a missile bombardment bar. While teliko fell on the burning butt.

From the thermal power plant after the darkness there will be a bunch of enemies out to be Quanmie. The blood of the enemy gang a lot of equipment is also very strong, especially in a completely avoided card, may be playing an empty gun fight with a mine or missile to solve. In addition, they are scattered stations, one by one solution out on the line, and distant possibility of escape with the sniper, then beat in another direction, near the carcass of using CQC. I remember that layout from the two electric beds into this version of the possession of certain weapons in the hands before the card, so as not to be caught unprepared.


And big and strong second bucket is only a slight increase in hp, and tactics remain basically unchanged. Another enemy soldier can be considered resolved with CQC. 2 dash is a combination of Mobo Zi, Xiao-Bing 1 hit kill. Come across a solitary soldier can Shuashuai of.

Is to be beautiful after the battle of the gang fights. Installed to deal with that change experts have to look to luck. If you have fire bombs like lit up the props, then congratulations you that the boss has only 烈火中永生. The event of an attack because the boss will throw flash mine, and then instantly transfer, and there are several around the avatar. If you can occur the first time in her let her desires Fen Shen, then later, she would throw flash Lei, Teleport, set fire to the next round because of blood to continue to throw flash Lei, Teleport continue, until the heroic. Do you have to do is to find amenities while drinking cola eating solid food. Otherwise, the boss may well deal with. Roads are narrow, the enemy great, you are simply difficult to reach boss, let alone hit her. teliko also cursed, from time to time look at runaway. If her powerful equipment on the card, you can understand if a woman was crazy, man's fate is.

The final step is to discuss the deal with metal gear. Instead, the big guy is the easiest of the. snake mounted on the armored weapons, aiming the opportunity Meng k on the line, and each other's missiles a good hiding, could climb to escape. teliko is no big use, you can save your life. More than a little electronic jamming shells and seal duel little robot action. In a word, a life-saving. In the second stage, if you have a rex or shaghod, then the gas in the metal gear set when the four columns at once the problem resolved. Of course, these two cards will be able to compare some of treasure do not want to use, so in most cases is still the word, could save your life! As for the snake is the best move, do not in a metal gear and maps of the bounce attack weapons, both of unique skills are at least 300 hp. Therefore, in order just in case, and put on the card limit increase hp bar. The only boss in the time that can attack each other when the gas-collecting. I use it under great attack, shot more than 300, under the power of a few metal gear for Gao Ding. Oh, strong ah.

After writing so many, a bit chaotic, everyone Dinga. What experiences we can all take to exchange what





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