Game Name: Mobile Train Simulator + tram GO! Tokyo Kyuko articles
game production: Music Hall (ONGAKUKAN Co., Ltd)
Game Carrier: UMD × 1
Game Platform: PSP
Release Date: February 17, 2005
Game Price: 5,040 yen
Copyright tags: (C) Copyright 2005 ONGAKUKAN Co., Ltd. All rights reserved
Official Website: http://www.ongakukan.co.jp/products.html
The full name of the game is called "Mobile Train Simulator + tram で GO! Tokyo Kyuko Chapter ", but in even the subconscious, this game has long been named as the" Metro で GO ", Shanghai's subway, and Japan is too much like train, and rail transportation Well.
Bought before the PS2's Yamanote Line, really shoot the picture is impressive, 3D images no matter how realistic, or not as the real ah really shoot it. Unfortunately, this game is slower heat, they need more time, PS2's really no time to play. This PSP version is now available for sale is simply dual Venus, at any time can experience a real sense of the tram, tram charm completely broke out in alive.
PSP version of the tram GO is also making use of the real picture, Tokyo scenery, all the panoramic view. And this made the game more difficult in terms of the relative series is still relatively low, and will not be crossing cards are too Wohuo. games like the tram friends may try to make this very slow heat Yes, but once mastered, really able to extricate themselves.
This is the game screen, and 100% of the size, struggling from GAMESPOT stolen, but the picture appears to be during development, because some of the screen elements and manufactures some small differences, such as gear design. Compare the following little diagram will understand.
The game includes two modes, Train Simulator models and tram で GO mode.
Tram で GO model a more humane, it is important characters of the data will be displayed and a very friendly tips, as well as the lovely lady palm car for help. Proposed novice to play this model before, it is easy to use.
Train Simulator mode is more professional, and the data simply side by side shows that there is no obvious tips, everything is close to true, only be known after completion of driving the driving evaluation. Consider themselves right on certain routes have been adept, they can come and try to participate in TS mode of examination. It is only through the examination of the TS model in order to keep open the hidden elements.
Therefore, this game flow of the game is to continually GO mode familiar with the tram lines, improve the level and then to participate in TS mode of examination. As the process of the game, the new vehicles, new BGM, are kept open.
The following give us briefly describe the game system:
Train There are three stalls, B file, N stalls and P files, correspondingly, is to slow down files, gap and accelerated stalls.
Deceleration profile: speed gradually slows, the larger stalls, deceleration sooner, that is the slowest deceleration B1 files, B7 files slow down the fastest, there is more than an EB file B7, that is the so-called emergency brake had. Under normal circumstances 10 million table with a point deduction top university.
Gap: that is, that is, no slow down nor speed up and rely on inertia forward. Sometimes you will find that although the gap is still on the pace of increase or decrease their own, it is the impact of slope. Will gradually speed up the train when going downhill, uphill will gradually slow down, it is easy to understand it, Hehe.
Speed up the file: speed gradually become faster, larger stalls to accelerate faster, which means the slowest speed P1 files, P4 files to accelerate the fastest. Each stall also has its own maximum speed, such as the P3 files to achieve 60km / h, P4 file can reach a top speed of the train. It is also can be used to achieve uniform forward.
The main control your game, nor is this stall, and the corresponding arrow keys, which is adjusted upwards or downwards stalls, left the direct discharge gap. It's that three key control, it would constitute a tram in the world changing endless checkpoints.
★ time, location
Stall control is the method, time and location is the purpose. To stop the train on time in the specified location, which is the goal of the GO train. As a game, for the time and location of the relatively lower requirements. At the beginning of the game gave the player a certain margin of error time, 60 seconds or 40 seconds. If more than to allow time for the station will not be immediately sentenced to fail but only after taking error time. Or stop position exceeds the specified location, it will not fail but to sentence commuted after taking the corresponding time points. Of course, if good stops, but also be rewarded. At the scheduled time of ± 5 seconds to reach the prospective arrival time, and stop position deviation of ± 2 meters, in order to stop a pass deviation of ± 50cm, the availability of award points.
ATC (Automatic Train Control), automatic train control system, automatic train control is the core of Japan's tram to achieve such a high-density operation on time, can not do without the help of ATC. In the game, ATC means that the train speed automatic, that is, in every section of the road will have a number of ATC points, the train passing through that point, ATC will automatically bring the train speed down to below the rate specified in the ATC. This is a fully automated, without player intervention. Played the first hurdle of the last leg of the benefits of ATC will have a better understanding. More than a designated ATC speed, ATC will help you slow down, not the offense, cool enough, He He.